Could you add a example equation about armor durability damage? Has the fragmentation chance bug been fixed? Crazy, that. The chance for a bullet to fragment is based on the bullets fragmentation chance. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Is it even implemented into the game ? Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. answer : no 5 comments 81% Upvoted This thread is archived Press J to jump to the feed. Developed by TSNIITOCHMASH in the early 90s. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. 5625365!kappa As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Press J to jump to the feed. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. trade off is how protected you are of course. Reddit and its partners use cookies and similar technologies to provide you with a better experience. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. Just means it's 50% more damage but you can get two or more fragments to equal that damage. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Started 10 minutes ago, By UNBANNED! Below that is unzoned head and is always unprotected. Has the issue on the pulsefire haste DPI been solved? The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. It varies, but is usually around 10-15% less. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. MalsorisTv I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I'm pretty new to this game. Privacy Policy. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Bullet weight 5,4 g, muzzle velocity 445470 m/s. I noticed that slug had actually a solid 100% chance of fragmentation. Ricochet. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? What do you think needs to be done, or is it working as intended? and our When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Is this shit normal? Control your character freely - smooth speed and stance changes and transitions, leaning and proning. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. By I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Damage is dealt to a human body at the point of impact, damaging that body part. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Am I just getting lucky? Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Thank you. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. So any bullet under 20 pen will never fragment. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. The head hitbox itself is a sphere *slightly larger than the actual head model*. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Please contact the moderators of this subreddit if you have any questions or concerns. Create an account to follow your favorite communities and start taking part in conversations. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. UNBANNED! The chance is then rolled to determine whether or not the bullet penetrates. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. All tables are responsive. To your knowledge, is that possible? (LogOut/ Hi, I am wondering if and how fragmentation works after armor penetration. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. UNBANNED! New comments cannot be posted and votes cannot be cast. In honor of my second cake day, here are some of my First pair of Sacais. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. I noticed that slug had actually a solid 100% chance of fragmentation. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. New comments cannot be posted and votes cannot be cast. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. For more information, please see our The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. i am clueless please tell me why this is happening. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Notes Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity?
Dog Job Title Puns,
Nancy Ross Landesberg,
Super Carne Asada Burrito Calories,
Standardized Social Skills Assessment,
James Segeyaro Wedding,