If the creature fails, it takes poison damage equal to the spent microbe points multiplied by your Wisdom modifier (minimum of 1) and is considered poisoned. Once you cast either spell using this feature, you must complete 1d4 Long Rests before you cast any spell with this feature again. They do not count towards your number of prepared spells. Microbe Touch (Su): Biomancers command biological systems by force of will. You have things like feature fall and stinking cloud in the list. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. In addition, the animal gains a dim but palatable sentience over its fellow animals. Heeding the call of nature's unending evolution, biomancers are masters of manipulating the organic. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. We can help you join them in sweet marriage fit for a king. Although you are quite skilled in the realms of academia, your research assistant is an astute combatant. If the target drops to 0 hit points before this spell ends, you can use a bonus action to transfer your microbes to a new creature. You can make a biomancer quickly by following these suggestions. A biomancer may want to know what makes things tick and how things work. "The Hivemind, the brute, the caster" - what are these? "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". Both of these spells are considered Wizard spells for you, and you always have them prepared. Also as they level they gain better exploration capabilities, topping even a Ranger. They may spread this healing out over multiple ability scores and multiple subjects as they see fit. When the familiar would die, you may immediately expend three microbe points to stabilize the creature. The creature must succeed on a Wisdom saving throw or be charmed for one round. The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. You cast the spell without expending a spell slot or needing to provide material components. This pattern repeats itself. Unwilling targets get a Fortitude save, DC 10 + class level + Int. Biomancers of this code are often reclusive and apolitical. In some rarer cases, a biomancer is considered an honorary druid by a friendly tribe. At level 7, a biomancer learns how to communicate in this state, his voice ghostly and echoing in the wind, as if spoken by a billion tiny voices in chorus. Be careful with making it too easy to restore spell slots. The penalty lasts for 1 minute/level. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. If they succeed, they take half as much damage. Can I use Legendary Actions? Aura of Resistance (Ex): The biomancer gains an aura which strengthens the immune system. This sort of feature is usually once/rest, or a capstone. Once activated, they can be used to create any biohacks you know. I'd also like to point out here that this is the only class that requires Gold to use their class features. You invoke natural magic to protect an area either indoors or outdoors. Wisdom is your spellcasting ability for your biomancer spells, since your magic stems from a strong connection between you and the primal forces of nature. Welcome to /r/DnDHomebrew! Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. The Scientific Method You may not use this feature again until you complete a short rest. So, is this an action? Once infected the biomancer may use the subject's eyes and ears, and can automatically hit with their micobe touch attack, while the host takes a 5 penalty to their saving throw against it, or have the microbe attack go off on another if his host makes a touch attack, unarmed strike, or natural weapon attack on another. However, some druids may object to their modifications to nature, and his test subject's aberrant status. The creature must succeed on a Constitution saving throw against your spell save DC or be blinded for one round. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. He becomes a carrier of every disease he encounters, up to his class level. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. I would go to any ends to make a breakthrough. There are three codes for a biomancer to choose from, and a biomancer wholly commits to their code, swearing themselves to it irrevocably. If you cast a spell in this way, the spell does not consume a spell slot and functions as normal. Les meilleures offres pour Exercices latins. Weapon and Armor Proficiency: Biomancers are proficient in all simple weapons, and light armor, but not with shields. If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. The microbes infect the creature's mind and substantially alter its disposition. The attacker must roll with disadvantage against your cell body miss chance. Vers 1930. sont sur eBay Comparez les prix et les spcificits des produits neufs et d'occasion Pleins d'articles en livraison gratuite! Simic Biomancer (Artificer) Biomancer's Pack. I picked biomancer, it sounded awesome. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. Forever? On a success, you establish the creature as your aide and it gains the following features. Rapid Recovery (Su): A biomancer knows how to manage their body. In addition to all druidic spells, add the following spells to the biomancer's class list. The biomancer makes a concentration check against 10 + the enemy HD. The area can be as small as a thirty-foot sphere or as large as a ninety-foot sphere. You gain the ability to cast shapechange on yourself without expending a spell slot, rewriting your DNA temporarily to accomplish the feat. It is rare for a biomancer to serve a deity. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. Each day after you have rested for 8 hours, you can spend 10 minutes to activate the ingredients to create a number of biohacks equal to 1 + your key ability score modifier. If the result is a 4 or less, the attack misses. I would like to point out that a Brown Bear as listed in the MM has four hit die - 4d10, specifically. What if Dr. Frankenstein or Dr. Moreau could manipulate the Weave? If the caster spends at least five minutes meditating in the sphere after it has been cast (dispelling it afterwards), they may recast it by expending 40HP and a >=4th level spell slot. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. You now have double your proficiency with the Medicine and Nature skills. A biomancer may turn the aura on or off as a swift action. Though I am gifted in knowledge, I do not quite understand social norms. You gain advantage on all perception checks, your passive perception raises to 20, and you cannot be surprised. Biomancer Spells Like a member of any other class, a biomancer may be a multiclass character, but multiclass. The biomancer rolls 1d20 and adds his biomancer level and his Charisma modifier to determine the unnatural empathy check result. Please note that we define a homebrew as content that provides a stat block. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. When you do so, gain advantage on all Medicine, Nature, Arcana, and Investigation checks related to the disease. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. If these hit points would exceed the creature's maximum hit points, the excess become temporary hit points instead. You may not use this feature again until you have completed a short rest. You learn additional biomancer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Biomancer table. Additionally, you gain advantage on saving throws against poison or disease effects. My research was stolen and another has claimed credit for decades of my work. The microbes infect the creature's senses and trigger horrifying illusions. In one, a disease that has plagued the village for months. At later levels, your cell body feature improves as follows. You may not use this feature again until you have completed a long rest. If they do so, the next attack against the creature has advantage. The biomancer suffers no ill effects from the disease except for purely cosmetic ones, such as sores, pockmarked skins, or other symptoms of infection. If they do so, they immediately regain 2d10 hit points. In addition, for every ten years that passes, you only age one year. During a short rest, you may choose to spend any number of hit dice. What have you spent your life researching or studying? Guillotine Strike | A Combat Maneuver For When You Really Revised Monk v1.1. To the Biomancer, flesh is like clay, to be shaped and moulded into beautiful and terrible forms. Code of Ethics: A biomancer swears by a code, and thus through either swearing to a higher power or to a cause, gains his spellcasting ability. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. Hostile creatures in the area must make a Constitution saving throw against your spell save DC. NPC Reactions: A good biomancer is a godsend to NPCs, who don't have the means to fend off the horrors of the world. When all of the effects are terminated, the overall spell ends. If you do so, the familiar comes back to life with 1 hit point. In the plane of Ravnica nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. What field of study awakened your curiosity? So I can cast multiple levelled spells with this? He can also enter cell form, a potent defense, acting as a living disease. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. This does not extend to attacks targeted specifically towards you. Bonus Feats: The epic Biomancer gains a bonus feat (selected from the list of epic Biomancer bonus feats) every four levels after 20th. Alternatively he may figure out the number of HD a creature possesses. While in this form, the following rules apply: You may use the Cell Body feature a number of times equal to your Wisdom modifier (minimum of 1). So I create the same type of creature I have essence of, right? Most of my work goes to support the university where I studied. Biomancers may choose spells that appear on the druid spell list. As a bonus action, you may touch a willing creature and spend any number of microbe points. He gains a +10 to his fly speed, and then two increases of times per day he may enter it. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. However, a tribe that prioritizes the protection of nature from corrupting forces will likely welcome (or begrudgingly accept) the presence of a biomancer. You gain the general condition of the creature, if it is alive, wounded, dead, or under some biological status, as well as any conditions it is under, such as diseased or poisoned. Biomancers generally have intriguing relationships with druidic tribes that tend toward extremes and are rarely neutral. Do you like D&D? Other Classes: Wizards and biomancers share a common ground, although a biomancer seems like a limited study for a wizard. Perhaps they grew up in an academic setting or simply spent most of their time amidst trees, trying to unravel the subtleties of their formation. $3.50. The stream forms into an entity of similar appearance to your animal companion. Once you have used this feature, you may not use it again until you have completed a long rest. Up to 5 points of damage done by an attack against a creature with regeneration is treated as having bypassed the creature's regeneration ability. To change poison types, a biomancer must spend 24 hours flushing the first venom from his body before consuming 3 more new doses. Additionally at the 2nd level, your studies into the mysteries of life have unlocked various spells for you that other wizards are unable to comprehend. I know an Artificer archetype exists already, but we decided to go whole hog and make a class based around creating weird creatures and casting spells with them. I generally prefer the comforts and isolation of my study/lab. So are the cytoplasts an arcane focus, or are they consumed when I cast a spell? Skill Selection: Pick a number of skills equal to 4 + Int modifier. Specialists in hybridizing and altering creatures through a mixture ofscience and magic, they have spawned countless hybrid mixes of creatures and beasts in search of the perfect union between nature and civilization. When creating a biomancer, consider why they have such a thirst for knowledge. Hit Dice: 1d8 per biomancer levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per biomancer level after 1st, Armor: Light armor, medium armorWeapons: Daggers, quarterstaffs, shortswords, longbows, simple ranged weaponsTools: Herbalism kit, poisoner's kitSaving Throws: Constitution, Intelligence If successful, he may cast spells normally, assuming he could cast spells in cell form in the first place. Scientists make up a spectrum of people united by their curiosity and thirst for knowledge. However, they share a similar characteristic in bearing a raw hunger for knowledge. Inhibitor (Ex): Biomancers who take this ability are adapt at getting past creatures with powerful regeneration. If you fail an Intelligence ability check, you may use this feature to reroll the check with advantage. Advancement: Druidic classes provide a more nature attuned feel, while classes dedicated to knowledge focus on the wizardly aspects. Area effect spells still function as normal. The biomancer magically emanates life-giving energy within 30 feet of itself. In fact, biomancers often outright abhor those who have sworn to a code differing from their own. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d6 for each slot level above 1st. Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. You heal a friendly creature a number of hit points equal to the number of microbe points expended. You regain one expended use after a short rest and all expended uses after a long rest. Whenever you or your aide are charmed or frightened, the telepathic bond between you both enables you to resist the effect. While in this form, you may expend five microbe points as an action. Taken a second time, this ability becomes a swift action. He may once again use spells which have vocal components, but still requires eschew materials or still spell to cast his spells. The spells must be of a level for which you have spell slots. My only complaint would be the third level martial mutation. As a result, you gain the ability to take on one such creature as a companion. A successful Heal check reveals what kind of poison the creature possesses. Please state the nature of the medical emergency. To cast one of these biomancer spells, you must expend a slot of the spell's level or higher. Regardless of the area, the sphere is well-lit and provides fresh water, enough food to sustain each inhabitant for 24 hours, and conditions for a comfortable Long Rest. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. An atonement spell, or a new oath requiring 200 XP per character level, is required to re-acquire one's powers. Beginning at the 2nd level when you take join this school, you gain various proficiencies relating to your study of life. Biomancers admire druids, as both of them are in touch with nature. Its power also increases as he levels. Flavor text, Stories, Images and/or Maps alone are not homebrew! You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). 10-12 HD: +2 ability score bonus increase, 16-18 HD: +2 ability score bonus increase. Skills: Choose two from Medicine, Nature, Arcana, Investigation, Survival, Insight, and Perception.
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