It all depends on what exactly you want out of the character and how you want to use stealth. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. Can you provide me with the best stats and skills for stealth? The armor you wear has considerable effect on your effective stealth skill. Create an account to follow your favorite communities and start taking part in conversations. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And it has max investment in stealth. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. I would call these flavor not optimal. All rights reserved. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. This would happen often enough to be useful. Or was it part of a main quest? Casino Underrail - a .44 Hammerer build. 3 will. - Donations! As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. It's not doing anything for you. Now the only thing you need to do is throw gas grenades. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. The high AP-cost of snipers mean that a missed shot is very costly for you. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. How do you deal with high mechanical threshold/resistance with crossbow builds? I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Aim for 150ish, again depending on components you find. A gimmick psi build. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Whats the good strength to have in that build. Stealth - Underrail Wiki Stealth Stealth is a skill . Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. For slower, harder hitting weapons I'd focus on crits. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. Also affects numerous aspects of stealth combat. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. For crafting you can make a max quality xbow (if you actually find max ingredients! Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. The skills are exactly as I intended, but having the numbers is a big help. I figured traps would be part of it, too. Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! 2 Replies 611 Views December 07, 2022, 07:24:11 am by . I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? and our Best? Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. . This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. He beat the game on dominating , oddity xp. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). Thanks. It can expand all vendor inventories with Mercantile checks. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. This is more or less my progress so you have an idea: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Few questions about a stealth build - melee+crossbows specifically. When a pipeworker asks you for a spare coin. :-). All trademarks are property of their respective owners in the US and other countries. PSI flash instant killing thunder and storm? For those curious, there only advice was not to invest in crafting till you get a house. If you wanna go with it for flavor, go nuts. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. Here is my crossbow, traps, stealth build. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. The crafting skill investment is seriously lacking. I'll post the build once its done and give it a go! Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). HELP!!! Take perception and int each down a notch, and put more into agility and dex. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. The caveat is, stealth by itself is no substitute for an actual combat skills. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. Valve Corporation. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. Cookie Notice Hmm, I've never went so heavy on traps before.. Hi. Choosing stealth over tank isn't suboptimal. While I agree with some of your points I disagree with others. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. Oh and also, is any social skill worth it at all? Meaning you have lots to do which keeps combat interesting. All trademarks are property of their respective owners in the US and other countries. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Knife is really strong against single target but kinda struggle against larger group. Traps are your best friend. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. Press question mark to learn the rest of the keyboard shortcuts. Underrail character build calculator & theorycrafting tool . Mental Subversion is not a particularly strong feat. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. When a pipeworker asks you for a spare coin. Persuasion and Intimidation are both massively overcapped. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. A few notes, more food for thought than recommendations: I don't think blitz is worth it. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options Normal Topic You can max temporal manipulation as it is useful on its own regardless of other feats. Started by Dja303. If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Decreases the chance that you'll be spotted while in stealth mode. High mobility for a psi build.Thought Control has no ways of dealing wi. Cut Throat lets you delete one opponent from combat straight away. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. All rights reserved. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! Once you are hidden from someone, they will need to pass a perception check to detect you. Neural overload is a silent stealth kill on a stealth character. I might try it out if xbow doesn't pan out for me. Even a little investment in Throwing and Traps goes a long way. I'd recommend Stealth (as someone who abhors stealth). Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. Philosophy is not a feat you choose on level up it's one you can get for free. Qiox, this is wonderful. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . Thought Control, Tranquility. Valve Corporation. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Yes some feats he choose where in theme and not optimal I agree. That's going to be subjective. Let's Play Underrail. That lets you steal one item from almost everyone you meet. I'll try to address this in the order that you wrote it. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. Many traders sell/buy blueprints. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). Thanks a lot bud. Congrats man! Stealthy trapper/crossbow build w extra's. I think the linked build is patently bad. Valve Corporation. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. other skils are throwing, traps, biology, mechanics, electronics and tailoring. And it requires 7 Agi. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? Most of the builds in destroyer's guide should still work fine. Damage comes from Neural Overload. The two weapon slots in inventory are separate. Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. Focusing on increasing the strength of that ability. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. Which crafting disciplines are most important? Tailoring for your leather armor (stealthy) and boots. I wish you a jolly time with the rest of your first play through. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Many people use it to avoid fights. highly recommended. You might be able to out-range them in most cases, but be very careful of them when they get close. What do you need Dex 7 for? You can buy them or find them. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Underrail builds. Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. Started by sheepherder. Psi is a better Pat Fusty, change my mind. Patreon: https://www.patreon.com/diederi. This page was last edited on 14 October 2017, at 08:06. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). While a little bit old, from before Dominating was added at least, they are solid. :D I'm at Core City rn for the first time!! A stealthy trapper with xbow is one of my favorite builds. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Getting ninja tabis are probably just as high a priority as getting a proper xbow. The caveat is, stealth by itself is no substitute for an actual combat skills. No psi. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. Hot Topic (More than 15 replies) I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking.
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